• [QUOTE=TFA;49682383][video]Did some ballistics using math rather than entities. The first shot is in slow motion, but starting at 0:36 I hit the rest of the targets. The Barret's bullet travels at 2,351.9 FPS, which is an approximation based on its damage. It's relatively close to the real velocity of 2,799 FPS. The distance to where I was shooting was around 1,095 feet.[/QUOTE] Mind sharing your method? I assume it's far more efficient than using entities •. • [QUOTE=mitterdoo;49685575]i've really improved on this last time i showed this to waywo [video=youtube;HivihqVrkH0][t]i finally managed to implement it into the server and it's pretty fun there's even small chance that the number of millions on the board increase with each game until somebody wins it[/QUOTE] HOLY SHIT MY EARS AT THE END. Mortal Kombat Deception Gamecube Save Wris Tech Hl 168 Manual Lawn more. here.
Q&A for professional and enthusiast programmers. Tour Start here for a quick overview of the site. Discover Deli with a Difference! Established in 1932, Deli Brands. Lua Glider Crackers; - Install Logitech Wireless Keyboard K400r User; - Photoshop Portable 13 0 1 1 Multilingual Meaning.
Php 5 3 8 For Readynas X86 Means. Very cool though! • [video=youtube;42tH6Pyi_4I]I recoded the Source movement system into Lua so you can walk around underwater and other stuff probably. I don't know how to remove the water overlay and sound effects however, so you can't make convincing underwater bases yet:frown: All movement shown in the video is using my recoded system, the only things not functional right now is air control and colliding with objects, otherwise everything else is working. Friction is a bit messed up though. • I've been messing with colors and music lately and I think I'm just about done with this visualizer that changes the way that you may view the map. It messes with alot of post process effects and in-game texture properties to essentially give you a 'trip'. The word 'lately' is a bit of an understatement, as I've been balancing this for about 6 months now with alot of live feedback.